IDLE//GRIND

DOCS & TOKENOMICS — SOLANA IDLE MINING, HOLD TO PLAY
▶ PLAY THE GAME ◈ $GRIND ON PUMP.FUN ◆ DISCORD X · @AGSCryptoGaming

01 — WHAT IS IDLE GRIND

Idle Grind is an idle mining game on Solana mainnet. You run a virtual rig that mines GRIT (the in-game resource) around the clock — even while you're offline. GRIT buys better hardware, and can be refined into $GRIND, the real on-chain token, which you can claim to your wallet or spend on permanent and temporary power-ups.

There is no purchase required to play beyond one rule: you must hold $GRIND to enter.

02 — HOLD TO PLAY

The game checks your wallet's real on-chain balance every session. Below 250,000 $GRIND, the rig room is locked. Holding more multiplies your mining speed and raises your daily withdrawal limit:

HOLDINGTIERHASHPOWERWITHDRAW / DAY
250K+ $GRINDVISITOR0.5×25,000
1M+ $GRINDMINER300,000
2.5M+ $GRINDDRILLER1.2×450,000
5M+ $GRINDOPERATOR1.4×600,000
10M+ $GRINDWHALE1.6×900,000
20M+ $GRINDKINGPIN1.8×1,200,000
40M+ $GRINDOVERLORD1,500,000

Your tier tracks your real balance immediately — start fresh holding 5M and you earn at Operator rate right away, and climbing to a higher tier applies the moment you hold it. The 48-hour Visitor penalty applies only if you DROP below your tier: fall under your earned tier and you're knocked to Visitor (0.5×) and must hold above the gate for 48 hours before your tier's rate and limit come back — and re-buying during those 48h doesn't cancel it, so you can't dump and rebuy to dodge it. This is what stops dump-and-farm. Your real on-chain balance is re-checked continuously while you play, on a schedule even when your tab is closed, and again at every claim — so if you drop under 250K your rig freezes and earns 0 GRIT until you hold 250K again and reconnect (you can't dump your tokens and keep mining on borrowed ones). Separately, withdrawals still unlock only after you've held 250K continuously for 48 hours. Up to 2 players per IP: two wallets from the same network can play, and a third from the same IP is blocked automatically. Want more mining capacity? Buy rack slots, not alt accounts.

03 — THE LOOP

MINERigs generate GRIT 24/7. Six shop tiers from Dusty Laptop to Quantum Node; each purchase raises the next one's price by 15%.
REFINEConvert GRIT to $GRIND at 88,000 GRIT = 1 $GRIND. This ratio automatically rises +8,000 GRIT every Sunday at 6:05 PM PT, forever (88,000 → 96,000 → 104,000 …), so refining gets steadily more expensive over time — a live countdown to the next raise is shown in the Refinery. A Seasonal Pass refines 5% cheaper than the current ratio.
CLAIMWithdraw refined tokens to your wallet. 10% claim tax (5% burned forever, 5% recycled into the treasury) plus a 0.00195 SOL (~$0.15) network fee per claim (funds giveaways & buybacks), up to your tier's daily limit (25K Visitor → 1.5M Overlord), 24-hour cooldown, 25,000 minimum. Boost cash-out bonus: Operator (5M) and above add +250 to their daily limit for every full hour of active boost remaining at cash-out (e.g. 30h of boost → +7,500 above the tier cap) — this does not apply to Miner and under. Rig cash-out bonus: every Tiny QDC you own adds +2,500, every Mini QDC adds +5,000, every QDC adds +10,000, and every QDC S adds +50,000 to your daily cash-out limit — permanent, stacks per rig, and applies at every tier. Withdrawals unlock after you've held 250K continuously for 48 hours — you can mine the whole time, but drop under 250K and the 48h resets. This stops passed-around bags from qualifying a ring of wallets. Low-treasury throttle: to keep the reward pool solvent, whenever the treasury's $GRIND balance falls below a threshold your daily cash-out cap is automatically halved once per threshold — below 58M ×1/2 · below 48M ×1/4 · below 38M ×1/8 · below 28M ×1/16 — and it restores to full the instant the treasury climbs back above the threshold. You still claim up to the reduced cap from pending; anything above it stays in your pending balance and can be claimed as the treasury recovers.
SPENDReinvest your $GRIND on upgrades. Pay from your wallet, or from pending refined $GRIND at a +25% markup — pending purchases also carry a 10% wallet fee paid on-chain (10% of the pending price), so nothing is ever fully pending.
PRESTIGEA three-rank ladder for the long haul, with bigger jumps the deeper you go: I at 100M GRIT (+10%), II at 20B GRIT + hold 500K $GRIND (+15% more), III at 100B GRIT + hold 1.5M $GRIND (+25% more) — up to +50% permanent hashpower. Each rank resets your rig; the Quantum Data Center, QDC S, Mini QDC, and Tiny QDC survive.

04 — TOKEN SINKS

UPGRADEEFFECTWHERE THE TOKENS GO
⚡ Overclock2× hashpower for 1 hour · wallet only100% treasury
⚡ 8h Boosterextends your 2× timer by 8h — timers stack, the ×2 never does · wallet only100% treasury
🏷 Gamertagyour name on the leaderboard — weekly, renewable · wallet only100% treasury
❄ Coolant (10 lvls)+10% hashpower each, permanent100% treasury
▦ Rack Slots+6 hardware slots · wallet only · from 6,250, price scales per pack100% treasury
✦ Gold Rackpermanent +55% hashpower (and the flex) · full wallet or 30/70 (70% wallet + 30% pending)100% treasury
✦ Silver Framepermanent +30% hashpower · stacks with Gold (+85% together) · full wallet or 30/70100% treasury
✦ Bronze Framepermanent +15% hashpower · stacks with Gold + Silver (+100% together) · full wallet or 30/70100% treasury

Buying a frame you already own: your first purchase of Gold / Silver / Bronze activates the permanent bonus (no rack slot). Buying the same frame again is allowed at the same price — it doesn't stack the bonus a second time; instead it mints a tradeable frame item you can sell on the marketplace. Because that item takes rack space, a repeat frame purchase needs 2 free rack slots (same as a crate).

Every upgrade is one atomic transaction signed by your own wallet: 100% of the price flows into the reward treasury (verifiable on-chain).

Network fee: every purchase transaction (crates, racks, frame crafts, forge, THE VAULT, THE PUSH, boosters) also carries a tiny fixed SOL gas fee (≈ $0.0375) that covers website/hosting costs — it goes to the operations wallet, never the treasury, so no $GRIND is ever sold to keep the site running. Player-to-player marketplace trades do not carry this fee.

04b — MYSTERY RIG CRATE

The premium crate and the best way to pull a MINI QUANTUM DATA CENTER. It costs 350,000 $GRIND (100% to treasury), can be paid full wallet or 30/70 (70% wallet + 30% pending), needs two free rack slots, and rolls server-side with cryptographic randomness at published odds:

ODDSPRIZE
2% base (pity-boosted)MINI QUANTUM DATA CENTER — 5,000 GRIT/s, non-resetting, obtainable from crates
0.5%QDC SHARD — a tradeable shard; forge 5 (+ a fee) into a full QUANTUM DATA CENTER
39.5% base (shrinks with pity)VIAL · 6h 2× boost — a tradeable object you can use or sell on the market
30%VIAL · 8h 2× boost — a tradeable object you can use or sell on the market
27.8%VIAL · 12h 2× boost — a tradeable object you can use or sell on the market
0.2%CORE CATALYST (when the Core is live; a 12h vial otherwise)

🎯 MINI QDC PITY: every crate that does not pull a Mini QDC raises your Mini QDC chance by +2% (taken from the 6h-vial slice), and it keeps climbing (up to ~40%) until you hit one — then it resets to 2%. So the longer your dry streak, the closer the Mini QDC. QUANTUM NODE has been removed from this crate; it still drops from the Prime and Mini crates and keeps its synergy (+400 GRIT/s per node to each QDC, +125 GRIT/s to each Mini QDC, no cap). QDC SHARD is 10× rarer here (0.5%). A new 8h vial (30%) was carved out of the 6h vial.

04c — PRIME CRATE

A second crate for 125,000 $GRIND (100% to treasury), wallet only, needs two free rack slots. Published odds:

ODDSPRIZE
0.1%GOLD RACK (+50% permanent)
0.5%SILVER FRAME (+25% permanent)
5%BRONZE FRAME (+12.5% permanent)
0.4%COOLANT +10%
24%QUANTUM NODE — 1,400 GRIT/s
25%DATA CENTER — 260 GRIT/s
20%VIAL · 6h 2× boost — tradeable
25%VIAL · 3h 2× boost — tradeable

Extra frames stack as tradeable items you can sell in the marketplace. Roll coolant while already maxed? You get a Silver Frame instead — never wasted.

04d — TINY CRATE

A third crate for 145,000 $GRIND (100% to treasury), wallet only, needs two free rack slots. It can also be paid 70/30 — 70% on-chain from your wallet, 30% from pending refined $GRIND. Its headline prize is the Tiny Quantum Data Center — a non-resetting rig at 2,500 GRIT/s (exactly half a Mini QDC) that survives both prestige and the weekly season reset, and is tradeable in the marketplace. Forge 2 Tiny QDC + 250,000 $GRIND → 1 Mini QDC (wallet only). Published odds:

ODDSPRIZE
5%TINY QUANTUM DATA CENTER — 2,500 GRIT/s, non-resetting, TINY CRATE-only
0.4%COOLANT +10% (if already maxed, you get the Tiny QDC instead — never wasted)
5%VIAL · 8h — tradeable
4%VIAL · 12h — tradeable
40%VIAL · 6h — tradeable
45.4%VIAL · 3h — tradeable
0.2%CORE CATALYST — tradeable

No frames or Gold Rack in this crate — it's the only way to mine with a Tiny QDC. Every Tiny QDC also adds +2,500/day to your cash-out limit (half a Mini QDC's +5,000).

QUANTUM NODE synergy: the Tiny QDC's 2,500/s is a base — each QUANTUM NODE you own adds +62.5 GRIT/s to every Tiny QDC, +125/s to every Mini QDC, and +400/s to every full QDC and QDC S, uncapped, before any multiplier.

04e — THE PUSH (retired)

THE PUSH has been retired and can no longer be bought in to. Any run still in play can still be banked to collect its rig and free the slot — but no new runs can start.

04f — THE VAULT (matures instead of opening)

A chest that ripens over a week instead of opening on purchase. Buy it for 300,000 $GRIND (needs two free rack slots) and it takes a rack slot and mines while it matures: 300 GRIT/s in SCRAP, 700 GRIT/s in PRIME — and that GRIT is multiplied by your full stack (holding tier · coolant · prestige · frames), exactly like mining. When it reaches DEEP (7 days) it auto-opens: it grants its DEEP reward, frees the rack slot, and stops producing. You can still crack it early any time for whatever tier it has reached — it never gets worse and is never lost. OVERRIDE adds 24 hours for 100,000 (repeatable) if you want it to reach DEEP sooner. A sealed vault survives season reset, and you can hold several at once — each one holds a slot until it opens. Wallet only.

SCRAP (cracked early, before 72h) — deliberately thin; waiting is meant to be correct.

ODDSDROP
0.1%COOLANT +1 level
30%VIAL · 3h 2× boost — tradeable
69.9%VIAL · 6h 2× boost — tradeable

PRIME (72 hours) — roughly break-even, the lesser real outcome.

ODDSDROP
0.5%MINI QDC
0.5%COOLANT +1 level
2%BRONZE FRAME
22%VIAL · 6h 2× boost — tradeable
30%VIAL · 3h 2× boost — tradeable
45%VIAL · 12h 2× boost — tradeable

DEEP (7 days) — the reason the box exists.

ODDSDROP
5%MINI QDC (5,000/s · was 3.5% Mini QDC + 1.5% QDC, folded together)
5%GOLD FRAME
15%SILVER FRAME
2%COOLANT +1 level
20%BRONZE FRAME
20%VIAL · 6h 2× boost — tradeable
20%VIAL · 3h 2× boost — tradeable
13%VIAL · 24h 2× boost — tradeable

Coolant while already maxed converts to a SILVER FRAME — never a wasted roll.

04g — THE CONTRABAND CRATE (all tradeable)

A crate for the market. Buy for 250,000 $GRIND (wallet only, needs two free rack slots); everything inside is a tradeable inventory item — nothing activates on open. Sell it, or in the case of vials and shards, use it. Published odds:

ODDSDROP
48.6%VIAL — 6h 2× boost (in object form)
20%VIAL — 12h
8%VIAL — 24h
15%BRONZE FRAME
6%SILVER FRAME
0.2%QDC SHARD (10× rarer — was 2%)
1.5%GOLD FRAME
0.5%MINI QUANTUM DATA CENTER (5,000/s)

Vials are boost time as a tradeable object — activate one for its 2× boost, or sell it on the market. QDC Shards are tradeable fragments: collect 5 shards and pay a 1,000,000 fee to forge them into a QDC. Vials, shards, QDC and QDC S can all be listed on the marketplace. Frames auto-equip if you don't already have that frame active (a free bonus, no slot used); if you already have it, the frame drops as a tradeable item to sell instead.

04g2 — LOW DROPRATE CRATE

A cheap crate at 110,000 $GRIND (100% to treasury), wallet only, needs two free rack slots. It's overwhelmingly 3-hour vials — a low-stakes way to farm cheap boosts — with a thin sliver of a chance at everything good. Published odds:

ODDSPRIZE
93.47%VIAL · 3h 2× boost — tradeable
2%BRONZE FRAME
2%VIAL · 6h 2× boost — tradeable
1%SILVER FRAME
0.5%VIAL · 12h 2× boost — tradeable
0.03%QDC SHARD (10× rarer — was 0.25%)
0.30%MINI QUANTUM DATA CENTER (5,000/s base, non-resetting)
0.25%VIAL · 24h 2× boost — tradeable
0.15%GOLD RACK (+55% permanent)
0.1%COOLANT +10% (if already maxed, you get a MINI QDC instead)

No MIXED frame here — the Mixed frame is craft-only. Frames auto-equip if you don't already have that frame active, otherwise they drop as a tradeable item.

04g3 — $AGS STUDIO BOX

A special box bought with the studio's $AGS token — not $GRIND. It costs 350,000 $AGS, paid straight to the $AGS treasury, and needs two free rack slots. It's the only place to get the Core Catalyst before the Core opens. Published odds:

ODDSPRIZE
40%VIAL · 3h 2× boost — tradeable
30%VIAL · 6h 2× boost — tradeable
15%VIAL · 12h 2× boost — tradeable
15%⚡ CORE CATALYST — tradeable now; doubles a Core burn once the Core opens

The Core Catalyst is a tradeable consumable: you can buy and sell it on the marketplace immediately, and when the Core launches you can spend one on a burn to double the Core Mass gained (the $GRIND burn fee still counts the item's base mass). Until then it simply sits in your inventory.

04g4 — COSMETIC BOX

A wallet-only crate that drops one random cosmetic from the Cosmetics shop. Rarity is inversely proportional to the shop price — the cheapest cosmetics drop most often, the priciest are the rarest. If the roll lands on a cosmetic you already own, you get a 12h vial instead. 100% to treasury. Published odds:

ODDSCOSMETIC (shop price)
18.19%Name Color · Amber (200K)
18.19%Name Color · Neon Green (200K)
12.13%Name Color · Cyan (300K)
12.13%Name Color · Violet (300K)
9.10%Name Color · Crimson (400K)
7.28%Action FX · Sparks (500K)
4.85%Name Color · Gold (750K)
4.85%Animated Tag · Pulse (750K)
4.85%Action FX · Coin Burst (750K)
3.64%Animated Tag · Shimmer (1M)
2.43%Animated Tag · Rainbow (1.5M)
1.45%Animated Tag · Glitch (2.5M)
0.91%Action FX · Shockwave (4M) — rarest

✦ Completion reward — the Prismatic Aura: once you own every shop cosmetic, the box stops rolling and hands over the Prismatic Aura at 100%. On top of the +10% hashrate that any equipped cosmetic already gives, owning the Aura grants an additional permanent +33% earnings multiplier (×4/3), stacking on top of your tier, coolant, prestige, frame and Core bonuses.

04g5 — THE JACKPOT (raffle)

A transparent parimutuel raffle. Buy tickets with $GRIND (10,000 each, wallet-only, 100% to treasury) and they go into a shared pot. At draw time, 8 winners are pulled at random, weighted by tickets held, without replacement — one wallet can win at most one prize. Your odds are simply your tickets ÷ all tickets sold. Treasury takes a 15% rake; players collectively get 85% back. Two independent draws run at once:

DRAWCADENCE
⏱ Daily micro-drawevery 24 hours
🗓 Weekly mega-drawweekly, alongside the season payout

The 85% prize pool is split across three tiers so 8 people win, not one:

TIERWINNERSSHARE OF POOL
🥇 Grand150%
🥈 Major324% (8% each)
🥉 Minor426% (6.5% each)

If a draw has fewer than 8 unique ticket-holders, only the tiers that can be filled pay out, and the leftover prize money rolls over into the next draw's pot — so quiet draws make the next one bigger. Rounding dust rolls over too. Winners are paid straight to their wallets from the treasury.

04g6 — HARDWARE PACK

A wallet-only RNG rig pull for 25,000 $GRIND (100% to treasury). Each pack drops one rig straight into your rack at the odds below. You can open up to 10 packs per day (resets at 00:00 UTC) and need 2 free rack slots. It gives lower-bracket miners a real shot at higher-tier hardware to stay competitive. Published odds:

ODDSRIG
39.78%ASIC MINER (8/s)
35%SERVER RACK (47/s)
20%DATA CENTER (260/s)
5%QUANTUM NODE (1,400/s)
0.22%MINI QDC (5,000/s · non-resetting)

04g7 — SEASONAL PASS

A weekly bundle for 500,000 $GRIND (100% to treasury), buyable once per week — the buy unlocks again at the Sunday reset. Needs 2 free rack slots. One purchase grants:

REWARDDETAIL
Hardware Packs4× Hardware Pack pulls — one RNG rig each (same odds as the shop pack)
+18 rack slotsthree rack-slot packs
2× 3h vialtradeable 2× boosts
3 free forgesfee-free rig forges (3 identical → next tier, no $GRIND fee)
Free gamertagset a 7-day leaderboard name at no cost
1 Low Droprate crateauto-opened on purchase
5% refine bonusrefine at 83,600 GRIT/$GRIND (down from 88,000) until the Sunday reset

04h — FRAME FORGE

Combine tradeable frame items up the ladder, wallet only, fee 100% to treasury: 4 Bronze Frames + 250,000 → 1 Silver Frame, 3 Silver Frames + 500,000 → 1 Gold, and 3 Gold Frames + 1,000,000 → 1 MIXED Frame. The inputs are consumed. The result auto-equips if you don't already have that frame active (a permanent bonus, no slot), otherwise it drops as a tradeable frame item to sell. Gold (+55%), Silver (+30%) and Bronze (+15%) stack additively, but the MIXED Frame is the top of the ladder: a single solid +133.3% (×2.33) permanent bonus that replaces the individual frame bonuses rather than adding on top. With everything maxed (Overlord · coolant · Prestige III · Mixed) the multiplier ceiling is ×14 — or ×28 with the 2× booster running. This is the way to turn a pile of spare frames from crates into the biggest permanent bonus.

Note on boosters: every crate and box (Prime, Mini, THE PUSH, THE VAULT) now hands out tradeable vials instead of instant boosts — a vial can be used for its 2× boost or sold on the market. Vials come in 3h, 6h, 12h and 24h.

04h15 — QDC (forge-only)

The full QUANTUM DATA CENTER (10,000 GRIT/s, +400/s per Quantum Node, +10,000/day cash-out) is no longer a crate drop — it is forge-only. Two ways to forge one, both wallet only (100% to treasury): 2 Mini QDC + 500,000 $GRIND, or the classic 5 QDC Shards + 1,000,000 $GRIND. Crates, the Contraband/Low crates, the Hardware Pack and the Vault now drop the Mini QDC (5,000/s) instead — forge two of those into a QDC. QDC remains tradeable and non-resetting.

04h2 — QDC S (forged super-rig)

Forge 2 QDCs + 500,000 $GRIND (wallet only, 100% to treasury) into 1 QDC S. The two QDCs are consumed. A QDC S is an upgraded rig20,000 GRIT/s base (double a QDC), and it gains a stronger +600 GRIT/s per QUANTUM NODE synergy — plus every QDC S you own raises your daily cash-out limit by +50,000 (on top of the +10,000 per QDC and +5,000 per Mini QDC). It is tradeable on the marketplace and non-resetting — it survives both prestige and the weekly season reset. Since forging turns 2 rigs into 1, it also frees a rack slot.

04i — CRAFTING MATERIALS

Every eligible crate and vault now drops a guaranteed crafting shard on top of its normal reward — the main reward's odds are unchanged. Shards are untradeable and take no rack slot. There are three: Vial Shards, Bronze Shards and Silver Shards. Collect them and spend them in the CRAFTING tab — each craft pays a full-wallet fee, 100% to treasury:

CRAFTMATERIALSFEE
3h Vial3 Vial Shards20,000
6h Vial6 Vial Shards40,000
12h Vial12 Vial Shards80,000
24h Vial24 Vial Shards150,000
Bronze Frame10 Bronze Shards100,000
Silver Frame10 Silver Shards250,000

You choose which vial to craft — nothing auto-crafts or auto-consumes shards. A crafted frame auto-equips its bonus if you don't own it yet, otherwise it drops as a tradeable frame. QDC Shards are separate: still tradeable, still take a rack slot, and still forge 5 → a QDC. Each crate/vault's material drop rates are shown in-game under VIEW ODDS.

04j — THE CORE (burn for permanent power)

A furnace. Feed duplicate inventory items in and they are destroyed forever, adding Core Mass — a permanent, uncapped, non-tradeable hashpower bonus that survives prestige and the weekly season reset. Every burn pays a $GRIND fee to treasury. Fuel is vials, duplicate frames, and QDC shards — never rigs, and never your active frame. One item per burn. Irreversible — no refunds.

FUELMASSFUELMASS
VIAL · 3h1QDC SHARD100
VIAL · 6h2BRONZE FRAME30
VIAL · 12h4SILVER FRAME60
VIAL · 24h8GOLD FRAME120

Core Power % = 1.5 × √(Core Mass), applied as its own multiplier alongside tier, coolant, prestige and frames. It's uncapped, but the square root makes each point cost more than the last — doubling your power costs 4× the mass. The fee is 10,000 $GRIND per unit of mass (so a 6h vial costs 20,000, a bronze frame 300,000, a gold frame 1,200,000), which works out to a total of ≈ 4,444 × P² to reach any power level P%.

CORE MASSCORE POWERTOTAL FEES
400+30%4,000,000
1,600+60%16,000,000
3,600+90%36,000,000
10,000+150%100,000,000

Early burns are worth far more than late ones — the same item adds more power to a small Core than a large one — so the Core is most efficient for players catching up. It also puts a floor under the marketplace: when a duplicate frame is worth more burned than sold, supply leaves the market instead of crashing the price.

CORE CATALYST: a rare tradeable consumable (drops from every crate at ~0.2%). Spend one on a burn to double the Core Mass gained — the $GRIND fee stays the same, so the catalyst is pure extra mass. One per burn; sellable on the marketplace. Every burn also posts to a live burn ticker on the leaderboard page, a public, verifiable signal of supply leaving the game.

05 — WEEKLY LEADERBOARD REWARDS

Every week is a season. Players are ranked by GRIT mined that season — fresh board weekly, so new miners always have a shot. At season end the top 30 split a $GRIND prize pool paid straight to their wallets from the treasury. The pool size is announced in Discord each week and scales with game revenue (treasury sinks + creator fees).

RANKSHARE OF POOL
#120%
#212%
#37.5%
#46%
#55.5%
#6 – #105% · 4.5% · 4% · 3.5% · 3%
#11 – #202.4% down to 1.5% (−0.1% per rank)
#21 – #301.4% down to 0.5% (−0.1% per rank)
#31 – #50no reward — top 30 only

Top 3 take 39.5% of every pool. Winners must still hold at least 1,000,000 $GRIND on-chain at reset to receive a reward — anyone who has dumped below the hold forfeits their slot to the next qualifying miner. Payout transactions are public — winners can verify their prize on-chain the moment it lands.

06 — SUPPLY & FLOW

07 — HOW IT'S BUILT (READ THIS)

Idle Grind runs without a custom smart contract. Your holdings never leave your wallet — the gate is a read-only balance check, and every spend is a transaction you sign yourself. Unclaimed, in-game earnings (GRIT and pending $GRIND) live on the game server until you claim; treat pending balances as game progress, not custody. All earning math runs server-side and every claim, burn, and prize is a public Solana transaction you can audit.

08 — DISCLAIMER

$GRIND is a utility token for playing Idle Grind. It is not an investment, carries no promise of profit, yield, or price appreciation, and may lose all value. Play for fun, hold at your own risk, and never spend more than you can afford to lose. Nothing here is financial advice.

IDLE//GRIND · built on Solana · token: EnqvEGP3e6ixoFfSgYQ5RsfbpGyVqRBQgsGfoPrPpump
burns & payouts verifiable on solscan.io